Structure
Structures make up a base in Tempest Rising.
Types of structures
Buildings
Buildings are typically large structures that orchestrate the functions of a base.
Construction yards
Construction yards serve as the "heart" of a base, from which new buildings and defenses are built. Each faction has their own unique way of building structures.
- The GDF Construction Yard builds structures on site and are completed via drone package delivery; the player orders a structure, deploys the construction site on the field, and then waits for the structure to be fabricated and completed. However, their construction sites are vulnerable to attacks.
- The Dynasty Construction Yard builds structures within itself and deploys them at the target site via drill pod; the player orders a structure, waits for it to be built, and then deploys it on the field.
GDF | |
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Dynasty |
Production buildings
Production buildings are responsible for producing and deploying new units onto the battlefield. Players in control of multiple production buildings for the same unit type are given extra queues from which they can produce units in parallel. Each faction has a barracks to train infantry, a ground vehicle production building, and an aircraft production and maintenance facility.
GDF | |||
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Dynasty |
Economic buildings
Economic buildings are responsible for the collection, generation, and storage of resources and power in a base. They include Power Plants (for providing power) and Refineries (for earning credits).
GDF | ||||
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Dynasty |
Tech buildings
Tech buildings are required to unlock the next tier for a base. They are typically the most costliest structures in terms of resource and power requirements.
GDF | ||
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Dynasty |
Support structures
Support structures provide additional utility such as unit maintenance and repairs.
GDF | ||
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Dynasty |
Defenses
Defenses are small structures whose main purpose is to defend a base or a position from the enemy.
Automated defenses
Turrets and towers are automated defenses that attack the enemy should they come within their proximity. Most automated defenses require power in order to function.
GDF | |||||
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Dynasty |
Passive defenses
Barriers and walls are passive defenses that deny the enemy access to an area. These include structures like Concrete Wall, Sandbags, and Fences. Barrier segments can be connected together during construction.
GDF | ||
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Dynasty |