Doctrine

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Doctrine menu in the GDF campaign

Doctrines are a gameplay mechanic in Tempest Rising. They are roughly analogous to research and talent trees in other real-time strategy titles.[1]

In the singleplayer campaigns, doctrines are selected between missions; each doctrine costs 1 point and a point is earned after completing a mission. As there are 18 doctrines per faction and 11 campaign missions, it will not be possible to unlock and enable every doctrine in a singleplayer campaign playthrough.[2]

In multiplayer and skrimish, doctrines are purchased with Production time time and Credits credits in-game.[3]

GDF doctrines

Comms

1 TR Doctrine Boosted Comms Icon.png
Boosted Comms
Comms Comms range is improved 50% for all Comms providers. The range of weapons or effects which produce Marked Marking is increased 20%.
Comms Area
Drone Command Unit, Comms Rig, Comms Officer, Air Control Tower, Support Beacon
Scanner Range
Drone Command Unit, Comms Officer, Support Beacon, Sentinel
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Armored Communicators Icon.png
Armored Communicators
All units and buildings which provide Comms Comms have 40% increased health.
Health
Air Control Tower, Comms Rig, Support Beacon, Drone Command Unit, Comms Officer
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Manufacturing Icon.png
Manufacturing
All Drones have 50% more HP. All Drones rebuild 30% faster.
Health and Rebuild Time
Assassin Drone, Combat Drone, Spy Drone
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Helmet Communicators Icon.png
Helmet Communicators
All infantry units have Comms Comms bonus unless the player is in Power Low Power mode. Field Scouts and all Drones are now TR Ability Networked Icon.png Networked.
Comms
Comms Officer, Drone Assassin, Drone Mauler, Drone Operator, Engineer, Grenadier, Field Scout, Riot Medic, Riot Trooper, Sniper, Hijacker
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine EM Interference Icon.png
EM Interference
Marked Marked enemies are now Silenced entirely.
Silence
Drone Command Unit, Comms Officer, Support Beacon, Sentinel, Marking Mine
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Ambush Protocols Icon.png
Ambush Protocols
All Drones are invisible until they attack; all units that passively TR Ability Stealth Icon.png stealth are now stealthed until they attack.
Out of Combat Stealth
Combat Drone, Drone Mauler, Scrambler, Hijacker, Assassin Drone, Spy Drone
Multiplayer cost: Credits 4000Production time 2:00

Mobility

1 TR Doctrine Rapid Deployment Icon.png
Rapid Deployment
Structures are called down (built) 20% faster and return 40% bonus Credits credits when sold.
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Resistant Treads Icon.png
Resistant Treads
Harvesters move 30% faster and can carry 20% more resources.
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Comms Rig Antenna Icon.png
Comms Rig Antenna
The Comms Rig now generates a Build Radius when deployed.
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Triangulation Icon.png
Triangulation
The Support Beacon now lasts twice as long, its Intel Intel cost is reduced by 10, and its health is increased 30%.
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine Aircraft Ascendance Icon.png
Aircraft Ascendance
Aircraft have 50% more ammo (rounding down) and reload 20% faster. The Tempest Air Strike includes 2 additional jets.
Increased Ammo and Reload Speed
Queller, Peacekeeper, Condor
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Logistic Networks Icon.png
Logistic Networks
Support powers have 25% decreased cooldown and 25% decreased cost. Riot Drop also calls in another Riot Van with 1 Engineer, 2 Riot Troopers, and a Drone Operator.
Multiplayer cost: Credits 4000Production time 2:00

Intel

1 TR Doctrine Advanced Data Collection Icon.png
Advanced Data Collection
If Marked Marking expires on an enemy unit without it dying, the player will gain Intel 1 Intel.
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Pinpoint Weaknesses Icon.png
Pinpoint Weaknesses
All lasers have 20% increased damage and tag enemies as being Marked Marked.
Damage and Marked
Shieldmaiden, Queller, Comms Officer, Laser Turret
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Efficient Intel Icon.png
Efficient Intel
All Intel Intel costs reduced 10%. The duration of the Marked Marking effect is increased 50%.
Marking Duration
Drone Command Unit, Comms Officer, Support Beacon, Sentinel, Marking Mine
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Virulent Scanners Icon.png
Virulent Scanners
Marked enemies attack 10% slower.
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine Investment Durability Icon.png
Investment Durability
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Regional Networking Icon.png
Regional Networking
TR Ability Networked Icon.png Networked weapons deal an additional 15% damage against Marked Marked units and gain an additional 10% range. Owned units that die generate Intel Intel for the player.
Damage and Range
Drone Mauler, Trebuchet, Tempest Artillery, Peacekeeper, Hunter Tank
Multiplayer cost: Credits 4000Production time 2:00

Dynasty doctrines

Logistics

1 TR Doctrine Harvester Manufacturing Icon.png
Harvester Manufacturing
Harvester wheels gain 30% health and rebuild 30% faster.
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Power Management Icon.png
Power Management
All Plans cost 20% less Power power to maintain and the cooldown after a Plan has been turned off is reduced 30%.
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Logistics Improvements Icon.png
Logistics Improvements
Salvage Centers can convert back into Salvage Vans. Units and vehicles which repair gain 15% health (except Technicians).
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Energetic Enhancements Icon.png
Energetic Enhancements
Power Plants generate 30% of their total Power power which in Distribution Mode.
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine Manpower Icon.png
Manpower
Under the effects of any Plan. vehicles will spawn an infantry unit when they die. This will not function if the player is above their population/supply cap or if the player is running no Plans.
Dispense Infantry
Boar, MCV, Porcupine MLRS, Havoc, Salvage Van, Tempest Rig, Voltaic Tank, Tempest Sphere
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Planned Economies Icon.png
Planned Economies
Each Plan you have running will generate Credits credits over time.
Multiplayer cost: Credits 4000Production time 2:00

Aggression

1 TR Doctrine Body Armor Icon.png
Body Armor
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Training Regimen Icon.png
Training Regimen
All units gain Veterancy 25% faster.
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Stockpiles Icon.png
Stockpiles
All units with ammo now have 50% more ammo.
Increased Ammo
Dragonfly, Matchstick, Porcupine MLRS
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Empowered Dynamos Icon.png
Empowered Dynamos
Tempest Dynamos now also reduces damage taken from enemy units by 40% while active.
Damage Reduction
Leveler, Assault Gunner, Machinist, Physicist, Voltaic Tank
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine Officers Icon.png
Officers
Specialist Specialist costs are reduced 25%. Specialist/Commandos deal 20% more DPS. Specialist ability cooldowns are reduced 25%.
Specialists
Commando, Machinist, Operative, Physicist, Line Officer
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Leading the Charge Icon.png
Leading the Charge
All vehicles have 20% increased health.
Health
Boar, Harvester Wheel, MCV, Pillager, Porcupine MLRS, Havoc, Salvage Van, Tempest Rig, Tempest Sphere, Voltaic Tank
Multiplayer cost: Credits 4000Production time 2:00

Security

1 TR Doctrine Ordnance Manufacturing Icon.png
Ordnance Manufacturing
Explosive areas of effect are increased 50%.
Explosive AoE
Civilian Missile Trooper, Rocket Turret, Leveler, Matchstick, Missile Trooper, Physicist, Porcupine MLRS, Havoc, Anti-Tank Mine, Machine Shop
Multiplayer cost: Credits 1000Production time 1:00
2 TR Doctrine Extended Life Generators Icon.png
Extended Life Generators
Distribution Mode now deals 50% less damage to structures. Power Plants have 30% bonus health and Build Radius range.
Multiplayer cost: Credits 1000Production time 1:00
3 TR Doctrine Minefields Icon.png
Minefields
Multiplayer cost: Credits 2000Production time 1:20
4 TR Doctrine Oversight Icon.png
Oversight
All air units gain 30% health and gain 20% bonus sight range.
Health and Sight Range
Leveler, Hammerhand, Dragonfly, Matchstick
Multiplayer cost: Credits 2000Production time 1:20
5 TR Doctrine Defensive Operations Icon.png
Defensive Operations
All structures now heal over time when not under attack. All structures have 25% more health. Non-turret structures that die or are sold now dispense infantry units.
Multiplayer cost: Credits 4000Production time 2:00
6 TR Doctrine Frontline Construction Icon.png
Frontline Construction
MCV and Salvage Van cost is reduced 25%. MCV and Salvage Van speeds are increased 25%. Power Plants, Construction Yards, and Salvage Centers gain 50% Build Radius.
Multiplayer cost: Credits 4000Production time 2:00

See also

References

  1. Casteel, Brandon (20 May 2024). "Doctrines are roughly analogous to research or talent trees". Tempest Rising Discord. Retrieved 20 May 2024.
  2. Casteel, Brandon (26 April 2023). "It will not be possible to unlock every doctrine during a single campaign playthrough". Tempest Rising Discord. Retrieved 1 May 2023.
  3. Casteel, Brandon (4 December 2023). "We have a system called Doctrines (...) those are something you select." Tempest Rising Discord. Retrieved 6 December 2023.