Dynasty Construction Yard
The Construction Yard is the primary construction facility from which buildings and base defenses of the Tempest Dynasty are built.
Background
Due to the immense devastation caused by World War 3 and the destabilization of governments in its aftermath, reconstruction and defense systems needed a massive overhaul and reimagining. Spearheaded by GDF developments, rapid production of consolidated 'construction packages' via Mobile Construction Vehicles has become a well known technology used in civilian and military applications.
The Construction Yard produces tightly packed Drill Pods on the battlefield to deliver rapidly self-deploying structures in a limited geographical area. Drill Pod technology makes interference with Dynasty construction operations difficult. While perhaps less efficient than GDF's airdropped Build Crates, Dynasty structures can be build from heavier, tougher materials, making them harder for enemy forces to tear down or destroy.
Unlike the GDF, the Tempest Dynasty put extensive work into maintaining and improving the buildings they construct, extending older buildings by improving wiring, optimizing assembly lines, fortifying infrastructure, and often adding weapons or secondary facilities during their renovations. Construction Yards are easily modernized by putting in a high capacity power plant and including hardware to allow other nearby buildings to be similarly retrofitted. The resulting "Bastion" Construction Yard becomes a much more important part of a Dynasty base, though its loss is felt all more keenly because of this.[1]
Game structure
The Dynasty Construction Yard manufactures buildings inside itself. Once the construction is completed, the building is instantly deployed via drill pods at the target area.[2]
Upgrades
Bastion Unlocks additional building upgrades for higher-tier access: Requires: Radar Station.
|
Production
Buildings
Power Plant Provides power for Dynasty structures and can deploy into a Distribution Mode to speed up nearby defenses and factories.
|
Machine Shop Trains infantry for the Dynasty.
|
Barracks Trains infantry for the Dynasty. Requires: Machine Shop.
|
Silo Stores resources, raising the maximum amount of money the player can hold. Can also generate power from stored Tempest. Requires: Machine Shop.
|
Radar Station Tech structure which also enables Radar. Requires: Dynasty Power Plant.
|
Specialist Bureau Tech structure which has a Sensor Array weapon. Requires: Dynasty Barracks.
|
Air Factory Trains air units and has Air Pads for 2 VTOL aircraft; also has a SAM Site defense. Requires: Radar Station.
|
Air Pad Houses, restocks, and repairs a single air unit. Requires: Air Factory.
|
Defenses
Concrete Wall Prevents units from passing through an area. Requires: Radar Station.
|
Concrete Gate Allows allied units to pass through. Requires: Radar Station.
|
Flame Turret Area-of-effect anti-infantry turret. Requires: Machine Shop.
|
Rocket Turret Fairly long-ranged anti-vehicle defense. Requires: Dynasty Barracks.
|
Sensor Array Supportive defensive structure which reveals stealth in a radius and has a weapon which causes Tempest Charge on attacked vehicles. Requires: Specialist Bureau.
|
SAM Site Long-ranged but somewhat fragile anti-air defense. Requires: Air Factory.
|
Voltaic Turret Long-ranged area-of-effect anti-vehicle turret. Requires: Radar Station with Jammer upgrade.
|
Support powers
Lockdown Requires: Bastion upgrade.
|
See also
- GDF Construction Yard, GDF counterpart
References
- ↑ "The Tempest Dynasty". Tempest Rising Official Game Site. Retrieved 15 September 2023.
- ↑ Casteel, Brandon (18 August 2023). "The DYN builds a structure in their ConYard, which is placed on the map at the end". Tempest Rising Discord. Retrieved 19 August 2023.