Dynasty Arsenal
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“ | A collection of European and Asian nations united under one banner to stand against occupation by the GDF, the Tempest Dynasty are willing to do whatever it takes to achieve victory. They take to battle with overwhelming firepower and impressive defenses.
—Campaign description |
” |
The following is a list of units, structures, and support powers of the Tempest Dynasty in Tempest Rising.
Units
Infantry
Tier | Icon | Name | Description |
---|---|---|---|
1 | Dynasty Guard | Cheap and hardy soldier with a rapid-fire SMG. Gains functionality as Dynasty tech increases. | |
Missile Trooper | Powerful and long-ranged anti-air and anti-vehicle soldier. Can sprint short distances to avoid death or beat the enemy to a critical location. | ||
Technician | High utility noncombatant that can repair allied vehicles, commandeer enemy buildings, and remove land mines. Can also place land mines. | ||
2 | Ignitor | Potent AOE anti-infantry and anti-structure trooper. Gains a frightening anti-infantry grenade weapon becomes available in the late game. | |
3 | Assault Gunner | Anti-infantry and anti-air suppression trooper who causes attacked enemies to move more slowly and can boost his attack speed at the cost of health. | |
Demolitionist | Heavily armored infantry unit who can swap between a base-breaking Pile Driver and anti-vehicle Voltaic energy weapon. |
Vehicles
Tier | Icon | Name | Description |
---|---|---|---|
1 | Tempest Rig | Super-heavy resource gatherer that is a self-contained harvesting and refining operation. Very vulnerable when left undefended. | |
Havoc | Cheap, fast and fragile mobile missile platform based on old Dynasty patterns. Great at harassing enemy air units and vehicles. | ||
Pillager | Fairly heavy anti-infantry and anti structure tank. Spawns a Ignitor Corps when it is destroyed. | ||
2 | Boar Tank | Sturdy main battle tank that is immune to some aspects of Tempest exposure. | |
Salvage Van | Support, detection, and expansion vehicle. Repairs nearby vehicles and structures in a small area. Detects stealth. Can also deploy into a permanent Salvage Center with additional functions. | ||
Porcupine | Burst damage indirect fire which must restock its ammo over time. | ||
Mobile Construction Vehicle | Heavy vehicle which deploys into a new Construction Yard. | ||
3 | Voltaic Tank | Anti-vehicle tank with a long-ranged energy cannon that deals area damage. Attack disables targeted buildings. | |
Tempest Sphere | Crushes anything smaller than itself. Can engage a secondary engine for brief bursts of speed. Also can roll into enemy structures like a mobile wrecking ball. |
Aircraft
Tier | Icon | Name | Description |
---|---|---|---|
2 | Matchstick | Fast anti-infantry and anti structure helicopter which fires Tempest Grenades that also generate Tempest Charge on vehicles. | |
Dragonfly | Air-superiority craft which can also pulse an interference effect on ground based enemies. | ||
Hammerhand | Flying infantry carrier which can attack with anti-ground gatling weapons as well as an anti-vehicle cannon. | ||
3 | Leveler | Long ranged anti-tank mortar armed with multiple cannons. |
Specialists
Tier | Icon | Name | Description |
---|---|---|---|
2 | Line Officer | Versatile combat support specialist: able to boost nearby infantry or provide a single powerful vehicle. | |
Operative | Anti-vehicle sniper. Also able to help blunt enemy air supremacy. | ||
Machinist | Supportive specialist: possesses a mobile Sensor Array and is able to repair allied vehicles. | ||
3 | Physicist | Zone control and AOE specialist. Able to effectively combat groups of units and deny areas of the map if properly supported. | |
Commando | Stealthy high priority target eliminator; able to destroy buildings or units with ease. |
Structures
Buildings
Tier | Icon | Name | Description |
---|---|---|---|
1 | Construction Yard | The heart of a Dynasty base. Builds all structures for the Dynasty. Produces a large amount of power for other Dynasty structures and can be upgraded. | |
Power Plant | Key economic structure: Powers Dynasty structures and can deploy into a "Distribution Mode" to speed up nearby defenses and factories. | ||
Machine Shop | Produces vehicles. When upgraded, produces high tier vehicles and gains a defensive missile turret. | ||
Barracks | Trains infantry. Can be upgraded to train high tier infantry and passively heal in an area. | ||
Silo | Resource storage structure which also generates some power. | ||
Radar Station | Tech structure which also enables Radar. | ||
Air Factory | Trains air units and has Air Pads for 2 VTOL aircraft; also has a SAM Site defense. | ||
Air Pad | Houses, restocks, and repairs a single air unit. | ||
2 | Specialist Bureau | Tech structure which has a Sensor Array weapon. |
Defenses
Tier | Icon | Name | Description |
---|---|---|---|
1 | Concrete Wall | Prevents units from passing through an area. | |
Concrete Gate | Allows allied units to pass through. | ||
Flame Turret | Area-of-effect anti-infantry turret. | ||
Rocket Turret | Fairly long-ranged anti-vehicle defense. | ||
SAM Site | Long-ranged but somewhat fragile anti-air defense. | ||
2 | Sensor Array | Supportive defensive structure which reveals stealth in a radius and has a weapon which causes Tempest Charge on attacked vehicles. | |
3 | Voltaic Turret | Long-ranged area-of-effect anti-vehicle turret. |
Support powers
Tier | Icon | Name | Description |
---|---|---|---|
1 | Field Infirmary | Delivers a field infirmary by emergency drill pod, providing healing to nearby infantry. | |
Mine Drop | Deploys a minefield at the target location. | ||
2 | Call the Guard | Drafts soldiers for the war effort on short notice. | |
Lockdown | Causes affected buildings to go into lockdown mode that reducing their damage and prevents engineer captures, but also depowers and deactivates them. | ||
3 | Tempest Instability Missile | Launches a warhead that causes widespread damage and Tempest Overflow. |