GDF Construction Yard
The Construction Yard is the primary construction facility from which GDF buildings and base defenses are built.
Game structure
The construction process of a GDF structure begins with the commander designating a construction site with an antenna. The Construction Yard will then produce the components of the structure, outputting them into a package that is delivered by drone to the site. The package is then deployed and unfurled into the structure. Since GDF structures are not immediately built and deployed as a whole, their construction sites are vulnerable to attack during the building process.
The Construction Yard provides 20 power and passively generates 1 Intel point every 7 seconds. It also provides full radar, allowing the player to see enemy forces on the minimap.
Perks
Intel Generation Passively generates Intel over time.
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Production
Buildings
Power Plant Provides power for GDF structures.
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Barracks Trains infantry for the GDF. Infantry can garrison inside of this structure and fire out at enemies.
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Refinery Requires: GDF Power Plant.
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Silo Stores resources, raising the maximum amount of money the player can hold. Requires: GDF Refinery.
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Vehicle Bay Builds land vehicles for the GDF. Requires: GDF Barracks.
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Air Control Tower Calls in air units for the GDF. Contains 2 Air Pads to restock and repair air units. Provides the Comms buff in a small area. Requires: Vehicle Bay
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Air Pad Houses 1 air unit. Restocks unit ammo and repairs the unit while docked. Requires: Air Control Tower.
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Repair Bay Repairs vehicles. Allows the Vehicle Bay to produce MCVs. Requires: Vehicle Bay.
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Satellite Uplink Unlocks advanced units and support powers. Riot Pod unlocks combat control options. Specialist Pod unlocks high impact combat units. Generals a small amount of Intel over time. Can be upgraded with the Specialist Pod or Riot Pod. Requires: GDF Barracks.
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Data Core Unlocks the most advanced units and support powers for the GDF. Generates a small amount of Intel over time. Can be upgraded with the Tempest Pod or Drone Pod. Requires Satellite Uplink.
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Advanced Power Plant Provides a large amount of power. Requires Data Core.
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Defenses
Sandbags Light defense. Requires: GDF Barracks.
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Concrete Wall Heavy defense. Requires: GDF Barracks.
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Concrete Gate A heavy gate that admits allied units but blocks enemies from passing through. Connects with concrete walls. Requires: Concrete Wall, GDF Barracks.
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Gatling Turret Anti-infantry and anti-air turret. Requires: GDF Barracks.
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Laser Turret Anti-vehicle and anti-air turret. Requires: Vehicle Bay.
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Grenade Turret Anti-infantry turret. Fires grenades that deal area damage. Requires: Satellite Uplink.
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Tempest Artillery Long-ranged defensive turret with a minimum range. Fires a Tempest-charged shell large distances against ground targets. Requires: Data Core.
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Haywire Turret Advanced defensive turret. Fires a large number of missiles at enemy vehicles and air units. Units hit by the Haywire Turret are Marked.
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Fence A light chain-link fence that provides minimal defense for bases.
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See also
- Dynasty Construction Yard, Dynasty counterpart
References
- ↑ Casteel, Brandon (7 April 2023). "fence is campaign only and will not be buildable in multiplayer". Tempest Rising Discord. Retrieved 7 April 2023.