Ability
In Tempest Rising, units and structures can perform abilities on the battlefield. Abilities have wide range of effects, ranging from changing weapons to activating an attack that deals a status effect.
Special abilities
Special abilities, or simply abilities, are abilities that require player input to take effect. There may be a cooldown between repeated uses of an ability. Some abilities may have a cost and tech requirements before they can be used.
There are three types of special abilities:
- Instant effect: the ability instantly takes effect upon activation.
- Togglable: a pair of abilities where the unit may change modes, such as switching weapons.
- Contextual: the ability requires a target to be used.
Passive abilities
Passive abilities, or passives, do not require player input and instead take effect when the unit or structure is engaged in combat. Each passive ability is associated with a damage type that a unit can deal.
Icon | Passive | Effect |
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Assault Garrison | Unit's attacks breaches garrisons (but not transports), dealing damage to the infantry inside.
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Progressive Stun | Unit's attacks induce the Riot Suppression status, which reduces the targeted infantry's attack rate and move speed by 10%. This effect stacks up to 5 times, where at the 5th time the affected infantry can no longer attack.
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Networked | Networked units gain bonus range and damage per shot against Marked enemy targets.[1]
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Voltaic Reaction | Voltaic attack instantly destroys vehicles affected by Tempest Overflow.
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Perks
Perks are passive traits that are typically always in effect, regardless if the unit or structure is in combat or not. Some perks may be active or inactive depending on if the unit is in a togglable mode, such as the Comms Rig.
Icon | Perk | Effect |
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Auto/Aerial Restock | The unit refills its own ammo over time.
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Detect Stealth | The unit or structure can detect enemy stealth.
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Drone Factory | If a unit's Combat Drone is destroyed, it will be automatically replaced after a duration.
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Intel Generation | The unit or structure passively generates Intel over time.
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Reliable Systems | The unit is immune to the Tempest Overflow effect.
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Stealth | The unit passively goes into stealth, rendering it invisible to the enemy.
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References
- ↑ Casteel, Brandon (3 March 2023). Marking and networking status effects. Tempest Rising Discord. Retrieved 3 March 2023.
- ↑ Casteel, Brandon (19 June 2023). "GDF Artillery such as the Trebuchet are also Networked, as well as a couple of other units". Tempest Rising Discord. Retrieved 19 June 2023.